Cloud Cover
Cloud Cover $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage.
Static Shock (Yellow)
Static Shock (Yellow) $1.00
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Fry (Red)
Fry (Red) $1.00
Go again
Visit the Blacksmith
Visit the Blacksmith $1.00
Muscle Mutt
Muscle Mutt $1.00
Anka, Drag Under
Anka, Drag Under $2.00
Action -- [1 Resources], TAP: AttackInstant -- TAP, discard a card with watery grave: The next time an opponent draws one or more cards this turn, they discard a card.Watery Grave (When this dies, turn it face-down in your graveyard.)
Flight Path (Rainbow Foil)
Flight Path (Rainbow Foil) $5.00
Attack Reaction — Destroy this: Target arrow attack with an aim counter gets go again.Battleworn (When the combat chain closes, if this defended, put a -1D counter on it.)
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Sharp Shooters (Rainbow Foil)
Sharp Shooters (Rainbow Foil) $15.00
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Tear Asunder
Tear Asunder $9.00
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
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Static Shock
Static Shock $8.00
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
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Arc Lightning
Arc Lightning $6.00
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.The next action card you play this turn gets Go again.
Crumble to Eternity
Crumble to Eternity $10.00
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
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Channel Mount Isen
Channel Mount Isen $9.00
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Frozen to Death
Frozen to Death $13.00
Ice Fusion (As an additional cost to play this, you may reveal an Ice card from your hand.) If this was fused, you may destroy an equipment with a -1DEFENSE counter. You may create a Frostbite token in an exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)
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Saving Grace
Saving Grace $17.00
As an additional cost to play Saving Grace, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)If you've charged this turn, target attack gets -2 POWER.
Encore (Yellow)
Encore (Yellow) $1.00
Return a Bard attack action card from your graveyard to your hand. Go again
Final Act (Red)
Final Act (Red) $1.00
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Chivalry (Blue)
Chivalry (Blue) $1.00
Protect (You may defend any hero attacked by an opponent with this.)
Crash Down (Yellow)
Crash Down (Yellow) $1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
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