Promo Cards
Hoist 'Em Up (Promo)
$5.00
When this defends, you may Tap an ally you control. If you do, this gets +1.
Flurry Stance (Promo)
$6.00
At the start of your turn, destroy this, then you may attack with each dagger you control an additional time this turn.
Arakni, Marionette (Promo)
$36.00
Your attacks with stealth that are attacking a marked hero get +1POWER and "When this hits, this gets go again."At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos.
Verdance, Thorn of the Rose (Promo)
$22.00
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)
Chief Ruk'utan (Promo)
$2.00
While Ruk'utan is face down in arsenal, at the start of your turn, you may turn him face up.
While Ruk'utan is face up in arsenal, whenever you play a card with 6 or more {p}, intimidate and put a lesson counter on him. Then if there are 2 or more lesson counters on Ruk'utan, banish him, search your deck for Alpha Rampage, put it face up in arsenal, and shuffle.
Hala Goldenhelm (Promo)
$5.00
While Hala is face down in arsenal, at the start of your turn, you may turn her face up.
While Hala is face up in arsenal, whenever a sword attack you control hits, it gains go again and put an lesson counter on Hala. Then if there are 2 or more lesson counters on Hala, banish her, search your deck for Glistening Steelblade, put it face up in arsenal, and shuffle.
Helio Mitre (Promo)
$1.00
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.)
Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Over Loop (Blue) (Promo)
$3.00
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Ironsong Response (Blue) (Promo)
$8.00
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Blessing of Deliverance (Yellow) (Promo)
$5.00
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Olympia, Prized Fighter (Promo)
$13.00
The first time each of your attacks wins a wager, create a Gold token.
Victor Goldmane, High and Mighty (Promo)
$12.00
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Viserai (Promo)
from $43.00
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Lord Sutcliffe (Promo)
$12.00
Mentor (You may only have Sutcliffe in your deck if your hero is young.)
At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up.
Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Mechanical Strength (Blue) (Promo)
$3.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.