Promo Cards
Arakni, Tarantula (Promo)
Whenever a dagger you own hits a hero, they lose 1LIFE.Once per Turn Attack Reaction - Discard an Assassin card: Target dagger attack gets +3POWER.At the beginning of your end phase, return to the brood.
$3.00
Arakni, Redback (Promo)
Once per Turn Attack Reaction - Discard an Assassin card: Target Assassin attack gets +3POWER. If it has stealth, it gets go again.At the beginning of your end phase, return to the brood.
$3.00
Arakni, Orb-Weaver (Promo)
Graphene Chelicerae cost you [1 Resource] less to activate.Once per Turn Instant - Discard an Assassin card: Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +3POWER.At the beginning of your end phase, return to the brood.
$3.00
Draw a Crowd (Blue) (Promo)
When this enters the arena, each hero draws a card.At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3POWER.
$3.00
Moon Chakra - (Promo)
The next time you would be dealt damage this turn, prevent 3 of that damage. If you've transcended this turn, instead prevent 5.
$3.00
Flittering Charge (Red) (Promo)
If you've played an instant card this chain link, this gets Go again.
$3.00
Hoist 'Em Up (Promo)
When this defends, you may Tap an ally you control. If you do, this gets +1.
$3.00
Board the Ship (Promo)
When this attacks, you may Tap an ally you control. If you do, this gets overpower.
$3.00
Batter to a Pulp (Promo)
If this would deal 4 or more damage, that damage can't be prevented.Crush - When this deals 4 or more damage to a hero, destroy an equipment they control with no defense value.
$3.00
Sigil of the Arknight (Promo)
Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
$3.00
Sigil of Lightning (Promo)
At the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Lightning token.
$3.00
Monstrous Viel (Promo)
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.)
Action -- Destroy this: Draw a card then discard a random card. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$3.00
Over Loop (Blue) (Promo)
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
$3.00
Blessing of Deliverance (Yellow) (Promo)
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
$3.00
Test of Might (Promo)
When this defends, clash with the attacking hero. The winner creates a Might token.
$3.00