Crow's Nest (Promo)
Crow's Nest (Promo) $5.00
Azalea Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Azalea.) Whenever an arrow is put face up into your arsenal from your deck, you may pay {r}. If you do, put an aim counter on it.
Blossom of Spring (Promo)
Blossom of Spring (Promo) $15.00
Action - Destroy Blossom of Spring: Gain {r}. Go again
Rosetta Thorn (Promo)
Rosetta Thorn (Promo) $3.00
Once per Turn Action - [1 Resource]: Attack Whenever you attack with Rosetta Thorn, if you've played an attack action card and a non-attack action card this turn, deal 2 arcane damage to target hero.
Crucible of Aetherweave (Promo)
Crucible of Aetherweave (Promo) $36.00
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
Riptide (Promo)
Riptide (Promo) from $2.00
Whenever you play a card from hand, you may put a card from hand face down into your arsenal. Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Dry Powder Shot (GEM Pack 2)
Dry Powder Shot (GEM Pack 2) from $2.00
When this is put face-up into your arsenal, it gets +2 this turn.
Sold out
When this attacks Arakni, mark them.

If this is attacking a marked hero, this gets +2{p}.

Go again
Hunt to the Ends of Rathe (GEM Pack 1) from $8.00
When this attacks Arakni, mark them. If this is attacking a marked hero, this gets +2{p}. Go again
Golf Rhinar & Romping Club (Worlds Philly) (Promo)
Golf Rhinar & Romping Club (Worlds Philly) (Promo) $142.00
This listing will include a copy of Golf Rhinar, Reckless Rampage and a copy of the Golf Romping Club. It will either ship out of the plastic and sleeved or both in the plastic they were given out in.
Action — {t}, destroy a Gold you control: Create a Golden Cog token.
The second time you crank each turn, draw a card.
Puffin, Hightail (Promo) $29.00
Action — {t}, destroy a Gold you control: Create a Golden Cog token.The second time you crank each turn, draw a card.
Action — {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again
Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.
Marlynn, Treasure Hunter (Promo) $22.00
Action — {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go againWhenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.
Reduce to Runechant (Red) (Promo)
Reduce to Runechant (Red) (Promo) from $8.00
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Angelic Wrath (Blue) (Promo)
Angelic Wrath (Blue) (Promo) $2.00
Target attack action card with Herald in its name gets +2{p}.
Pendulum Trap (Promo)
Pendulum Trap (Promo) $2.00
When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard.
Boulder Trap (Promo)
Boulder Trap (Promo) $3.00
When this defends an attack with {p} greater than its base, put a -1{d} counter on an equipment the attacking hero controls.
Spike with Frailty (Red) (Promo)
Spike with Frailty (Red) (Promo) $3.00
Target attack action card with stealth gains +3{p} and "When this hits a hero, create an Inertia token under their control."
Cut to the Chase (Yellow) (Promo)
Cut to the Chase (Yellow) (Promo) $2.00
Target Assassin attack action card with contract gains +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Emeritus Scolding (Red) (Promo)
Emeritus Scolding (Red) (Promo) $5.00
Deal 4 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 6 arcane damage to them.
Arcanic Shockwave (Promo)
Arcanic Shockwave (Promo) $22.00
Lightning Fusion (As an additional cost to play Arcanic Shockwave, you may reveal a Lightning card from your hand.) When you attack with Arcanic Shockwave, if it was fused, deal 1 arcane damage to target hero.
Might // Vigor (Promo)
Might // Vigor (Promo) $6.00
At the start of your turn, destroy this, then your next attack this turn gets +1{p}. // At the start of your turn, destroy this, then gain {r}.    
Good Time Chapeau (Promo)
Good Time Chapeau (Promo) from $5.00
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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