Phoenix Flame (Promo)
Phoenix Flame (Promo) $6.00
If you control 2 or more Draconic chain links, Phoenix Flame has +1{p}. Go again
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo) $12.00
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Emeritus Scolding (Yellow) (Promo)
Emeritus Scolding (Yellow) (Promo) $2.00
Deal 3 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 5 arcane damage to them.
Polar Blast (Blue) (Promo)
Polar Blast (Blue) (Promo) $15.00
Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) $2.00
If Burgeoning is played from arsenal, it gains +1 [Power].
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Dusk Path Pilgrimage (Red) (Promo)
Dusk Path Pilgrimage (Red) (Promo) $3.00
Your next weapon attack this turn gains +3 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Phantasmify (Red) (Promo)
Phantasmify (Red) (Promo) $4.00
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +5 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) $2.00
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Double Down (Promo)
Double Down (Promo) $29.00
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
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Toxicity (Yellow) (Promo)
Toxicity (Yellow) (Promo) $43.00
The next Assassin or Ranger attack action card you play this turn gains "When this hits a hero, they lose 4{g}." Go again
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Good Time Chapeau (Promo)
Good Time Chapeau (Promo) $17.00
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Teklo Base Chest (Promo)
Teklo Base Chest (Promo) $2.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Genesis (Promo)
Genesis (Promo) $111.00
At the start of your turn, you may put a card from your hand into your hero's soul. If it's an Illusionist card, create a Spectral Shield token. If it's a Light card, draw a card. Spectra (This can be attacked. When this becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)
Quicksilver Dagger (Promo)
Quicksilver Dagger (Promo) $17.00
Once per Turn Action -- {r}: Attack If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
Waning Moon (Promo)
Waning Moon (Promo) $57.00
Once per Turn Instant - {r}{r}: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this ability only if you've played a 'non-attack' action card this turn.
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Passing Mirage (Promo)
Passing Mirage (Promo) $19.00
The first Illusionist attack action card you play each turn loses and can't gain phantasm. Spectra 
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Death Dealer (Promo)
Death Dealer (Promo) $33.00
Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again
Squizzy & Floof (Promo)
Squizzy & Floof (Promo) from $3.00
At the start of each opposing hero's turn, they may create a Cracked Bauble in their hand. If they do, you create a Gold token.
Teklovossen (Promo)
Teklovossen (Promo) from $3.00
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Maxx Nitro (Promo)
Maxx Nitro (Promo) from $2.00
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn. Hyper Drivers you control get crank.
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