Promo Cards

Phoenix Flame (Promo)
$6.00
If you control 2 or more Draconic chain links, Phoenix Flame has +1{p}.
Go again

Release the Tension (Red) (Promo)
$12.00
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link."
Go again

Emeritus Scolding (Yellow) (Promo)
$2.00
Deal 3 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 5 arcane damage to them.

Polar Blast (Blue) (Promo)
$15.00
Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again
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Dusk Path Pilgrimage (Red) (Promo)
$3.00
Your next weapon attack this turn gains +3 [Power] and "If this hits, you may attack an additional time with this weapon this turn."
Go again

Phantasmify (Red) (Promo)
$4.00
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +5 [Power] and phantasm.
Go again

Pulping (Blue) (Promo)
$2.00
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.

Double Down (Promo)
$29.00
You may destroy a Gold you control rather than pay Double Down's {r} cost.
The next attack that wagers this turn gets +3{p} and overpower.
If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens.
Go again
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Toxicity (Yellow) (Promo)
$43.00
The next Assassin or Ranger attack action card you play this turn gains "When this hits a hero, they lose 4{g}."
Go again
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Good Time Chapeau (Promo)
$17.00
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Teklo Base Chest (Promo)
$2.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Genesis (Promo)
$111.00
At the start of your turn, you may put a card from your hand into your hero's soul. If it's an Illusionist card, create a Spectral Shield token. If it's a Light card, draw a card.
Spectra (This can be attacked. When this becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)

Quicksilver Dagger (Promo)
$17.00
Once per Turn Action -- {r}: Attack
If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.

Waning Moon (Promo)
$57.00
Once per Turn Instant - {r}{r}: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this ability only if you've played a 'non-attack' action card this turn.
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Passing Mirage (Promo)
$19.00
The first Illusionist attack action card you play each turn loses and can't gain phantasm.
Spectra
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Death Dealer (Promo)
$33.00
Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again

Squizzy & Floof (Promo)
from $3.00
At the start of each opposing hero's turn, they may create a Cracked Bauble in their hand. If they do, you create a Gold token.

Teklovossen (Promo)
from $3.00
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.

Maxx Nitro (Promo)
from $2.00
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.
Hyper Drivers you control get crank.