Throttle (Blue)
Throttle (Blue) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $1.00
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Civic Duty
Civic Duty $1.00
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Colossal Bearing (Red)
Colossal Bearing (Red) $1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Throttle (Red)
Throttle (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $1.00
When this hits, your next attack this turn gets +1{p}. Go again
Bastion of Duty
Bastion of Duty $2.00
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Timesnap Potion
Timesnap Potion $1.00
Action -- Destroy this: Gain 2 action points.
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Civic Guide
Civic Guide $1.00
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Peak
Civic Peak $1.00
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Potion of Strength
Potion of Strength $1.00
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion $2.00
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Throttle (Yellow)
Throttle (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Apocalypse Automaton
Apocalypse Automaton $1.00
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Energy Matrix
Evo Energy Matrix $2.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Tekloscope
Evo Tekloscope $2.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Professor Teklovossen $3.00
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Qi Unbound (Red)
Qi Unbound (Red) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
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