Qi Unbound (Red)
Qi Unbound (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
$1.00
Flex Claws (Red)
Flex Claws (Red)
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
$1.00
Ira, Crimson Haze
Ira, Crimson Haze
Your second attack each turn gets +1{p}.
$1.00
Final Act (Red)
Final Act (Red)
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
$1.00
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue)
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
$1.00
Apocalypse Automaton
Apocalypse Automaton
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
$1.00
Evo Scatter Shot
Evo Scatter Shot
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$1.00
Evo Energy Matrix
Evo Energy Matrix
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$1.00
Professor Teklovossen
Professor Teklovossen
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
$1.00
Coax a Commotion
Coax a Commotion
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
$1.00
Throttle (Yellow)
Throttle (Yellow)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
$1.00
Zipper Hit (Red)
Zipper Hit (Red)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
$1.00
Evo Rapid Fire
Evo Rapid Fire
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$1.00
Predatory Streak (Yellow)
Predatory Streak (Yellow)
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
$1.00
Pouncing Qi (Red)
Pouncing Qi (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
$1.00
Flying Kick (Red)
Flying Kick (Red)
When this is played as chain link 3 or higher, it gets +2{p}.
$1.00
Encore (Yellow)
Encore (Yellow)
Return a Bard attack action card from your graveyard to your hand. Go again
$1.00
Chivalry (Blue)
Chivalry (Blue)
Protect (You may defend any hero attacked by an opponent with this.)
$1.00
Crash Down (Yellow)
Crash Down (Yellow)
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
$1.00
Zipper Hit (Yellow)
Zipper Hit (Yellow)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
$1.00