Blessing of Qi (Blue)
Blessing of Qi (Blue) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Predatory Streak (Yellow)
Predatory Streak (Yellow) $1.00
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Leg Tap (Yellow)
Leg Tap (Yellow) $1.00
Go again
Blessing of Qi (Red)
Blessing of Qi (Red) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Pouncing Qi (Red)
Pouncing Qi (Red) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Flying Kick (Red)
Flying Kick (Red) $1.00
When this is played as chain link 3 or higher, it gets +2{p}.
Crowd Control (Blue)
Crowd Control (Blue) $1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
Crowd Control (Yellow) $1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Fiddle-dee
Fiddle-dee $1.00
Action -- Destroy this: Each hero creates a Might token. Go again
Heart-throb
Heart-throb $2.00
Action -- Destroy this: Each hero creates a Vigor token. Go again
Nom de Plume
Nom de Plume $2.00
Action -- Destroy this: Each hero draws a card. Go again
Lay Down the Law (Red)
Lay Down the Law (Red) $1.00
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
Hammer of Havenhold $2.00
Once per Turn Action -- {r}{r}{r}: Attack If you have a Chivarly in your pitch zone, this gets +1{p}.
Firewall (Blue)
Firewall (Blue) $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
Firewall (Yellow) $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zero to Sixty (Red)
Zero to Sixty (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Over Loop (Red)
Over Loop (Red) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
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