Cheers!
Cheers! $1.00
Go again When this enters or leaves the arena, the crowd cheers you. At the start of your turn, destroy this.
Buckwild (Yellow)
Buckwild (Yellow) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Red)
Buckwild (Red) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Blue)
Buckwild (Blue) $1.00
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Booze!
Booze! $1.00
Go again When this enters or leaves the arena, the crowd boos you. At the start of your turn, destroy this.
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) $1.00
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bask in Your Own Greatness (Red)
Bask in Your Own Greatness (Red) $1.00
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bask in Your Own Greatness (Blue)
Bask in Your Own Greatness (Blue) $1.00
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bash Guardian
Bash Guardian $1.00
If this is defended by a Guardian card, this gets +1{p}. When this hits a Guardian hero, destroy an aura token they control.
Bash Brute
Bash Brute $1.00
If this is defended by a Brute card, this gets +1{p}. When this hits a Brute hero, destroy an aura token they control.
Bark Obscenities
Bark Obscenities $1.00
Your next attack that targets a Guardian hero this turn gets +4{p}. Go again
Act of Glory (Yellow)
Act of Glory (Yellow) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Act of Glory (Red)
Act of Glory (Red) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +6{p}.
Act of Glory (Blue)
Act of Glory (Blue) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Feisty Locals (Yellow)
Feisty Locals (Yellow) $1.00
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Red)
Feisty Locals (Red) $1.00
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Blue)
Feisty Locals (Blue) $1.00
If this is defended by an action card, this gets +2{p}.
Brothers in Arms (Yellow)
Brothers in Arms (Yellow) $1.00
When this defends, you may pay {r}. If you do, it gets +2{d}.
Brothers in Arms (Red)
Brothers in Arms (Red) $1.00
When this defends, you may pay {r}. If you do, it gets +2{d}.
Brothers in Arms (Blue)
Brothers in Arms (Blue) $1.00
When this defends, you may pay {r}. If you do, it gets +2{d}.
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa