Super Slam Singles
Overcrowded
from $16.00
Ambush (While this is in your arsenal, you may defend with it.)
When this attacks or defends, it gets +1{p} +1{d} for each different name among aura tokens in the arena.
Catch of the Day
from $5.00
Your next arrow attack this turn gets +2{p}.
If a go fish effect would trigger this turn, instead it triggers twice.
Go again
Strongest Survive (Red)
from $1.00
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Reckless Stampede
from $6.00
Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Sold out
Channel the Tranquil Domain
$4.00
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
In the Palm of Your Hand
from $11.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters or leaves the arena, draw a card.
Energetic Impact
from $2.00
When this defends together with a card with 6 or more {p}, create a Vigor token.
Smashing Ground
from $4.00
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Big Bully
from $1.00
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this card's base {p} is doubled.
Cries of Encore
$13.00
When this attacks a hero, if you have less life than them, the crowd cheers you.If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
Visit the Boneyard
from $1.00
Put a card with 6 or more {p} from your graveyard on top of your deck.
Create a Vigor token.
Strongest Survive (Blue)
from $1.00
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Up on a Pedestal
from $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Steal Victory
from $1.00
When this defends, steal an aura token the attacking hero controls. (Gain control of it.)
Song of Sinew
from $4.00
Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order.
Go again
Tempest Palm Gustwave
from $2.00
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}.
If this is played at chain link 3 or higher, this gets go again.
Hunter or Hunted?
from $5.00
When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle.
Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
Blood Follows Blade
from $3.00
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
Target sword attack gets go again and "When this hits, create a Cintari Sellsword token."