Cosmic Awakening
Cosmic Awakening from ¥400
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
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Perch Grapplers
Perch Grapplers from ¥1,200
Spirit of War
Spirit of War from ¥300
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Lumina Lance
Lumina Lance from ¥500
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again."
Haunting Rendition
Haunting Rendition from ¥3,200
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Destructive Aethertide
Destructive Aethertide from ¥2,000
Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.
Siren's Call
Siren's Call from ¥900
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Chase the Tail
Chase the Tail from ¥500
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Shift the Tide of Battle
Shift the Tide of Battle from ¥1,400
Target Warrior attack with {p} greater than its base gets go again. The next time an opposing hero is dealt damage this turn, create an Agility token.
Runner Runner
Runner Runner from ¥1,000
When this attacks, if it has go again, create an Agility token.
Mischievous Meeps
Mischievous Meeps from ¥900
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again
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