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Arcane Polarity (Red)
Arcane Polarity (Red) from ¥800
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Malefic Incantation (Red)
Malefic Incantation (Red) from ¥500
Go again This enters the arena with 3 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Rootbound Carapace (Red)
Rootbound Carapace (Red) from ¥100
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
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Call to the Grave
Call to the Grave from ¥1,500
Search your deck for a card, put it into your graveyard, then shuffle. Go again
Fruits of the Forest (Blue)
Fruits of the Forest (Blue) ¥100
Instant -- Discard this: Gain 2{g}
Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from ¥200
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
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Succumb to Temptation
Succumb to Temptation from ¥3,400
If you've dealt arcane damage this turn, you may play this as though it were an instant. The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it. Go again
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Current Funnel
Current Funnel from ¥6,300
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from ¥1,500
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Seeds of Tomorrow
Seeds of Tomorrow from ¥700
As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Prevent the next 5 damage that would be dealt to you this turn.
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Machinations of Dominion
Machinations of Dominion from ¥2,700
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again." Go again
Plow Under
Plow Under from ¥600
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Felling of the Crown
Felling of the Crown from ¥800
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Second Strike (Red)
Second Strike (Red) ¥100
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Mental Block
Mental Block from ¥900
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
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Calming Gesture
Calming Gesture from ¥800
Instant -- {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Null <> Shock
Null <> Shock from ¥900
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
Heartbeat of Candlehold
Heartbeat of Candlehold from ¥400
Verdance Specialization (You may only have this in your deck if your hero is Verdance.) Gain 1{g}. Gain 1{g}. Gain 1{g}. Go again
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Haunting Rendition
Haunting Rendition from ¥1,600
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Arc Lightning
Arc Lightning from ¥800
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
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