Rosetta Singles
Arcane Polarity (Red)
from ¥700
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 4{g}.
Malefic Incantation (Red)
from ¥800
Go again
This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Call to the Grave
from ¥1,300
Search your deck for a card, put it into your graveyard, then shuffle.
Go again
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Succumb to Temptation
from ¥1,600
If you've dealt arcane damage this turn, you may play this as though it were an instant.
The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it.
Go again
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Current Funnel
from ¥5,200
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
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Channel Lightning Valley - Extended Art
from ¥3,600
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Plow Under
from ¥500
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
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Felling of the Crown
from ¥500
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Seeds of Tomorrow
from ¥700
As an additional cost to play this, put a card from your arsenal on the bottom of your deck.
Prevent the next 5 damage that would be dealt to you this turn.
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Machinations of Dominion
from ¥1,800
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again."
Go again
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Haunting Rendition
from ¥2,000
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Rootbound Carapace (Red)
from ¥100
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
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Heartbeat of Candlehold
from ¥700
Verdance Specialization (You may only have this in your deck if your hero is Verdance.)
Gain 1{g}. Gain 1{g}. Gain 1{g}.
Go again
Calming Gesture
from ¥500
Instant -- {r}, destroy this: Create a Spectral Shield token.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Channel the Millennium Tree - Extended Art
from ¥1,300
Go again
When this enters the arena and at the beginning of your action phase, amp 3.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Widow Veil Respirator
from ¥800
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Rampant Growth <> Life
from ¥800
Amp X, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}
Null <> Shock
¥1,000
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.)
Meld (You may play 1 or both halves of this card. Each costs 1.)
Deal 1 arcane damage to any target.
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Gone in a Flash
from ¥4,500
When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.
Mental Block
from ¥700
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.