Rosetta Singles
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Arcane Polarity (Red)
from ¥800
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 4{g}.
Malefic Incantation (Red)
from ¥500
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This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Rootbound Carapace (Red)
from ¥100
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
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Call to the Grave
from ¥1,500
Search your deck for a card, put it into your graveyard, then shuffle.
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Malefic Incantation (Yellow)
from ¥200
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This enters the arena with 2 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
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Succumb to Temptation
from ¥3,400
If you've dealt arcane damage this turn, you may play this as though it were an instant.
The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it.
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Current Funnel
from ¥6,300
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
Channel Lightning Valley - Extended Art
from ¥1,500
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Seeds of Tomorrow
from ¥700
As an additional cost to play this, put a card from your arsenal on the bottom of your deck.
Prevent the next 5 damage that would be dealt to you this turn.
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Machinations of Dominion
from ¥2,700
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again."
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Plow Under
from ¥600
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Felling of the Crown
from ¥800
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Second Strike (Red)
¥100
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Mental Block
from ¥900
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
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Calming Gesture
from ¥800
Instant -- {r}, destroy this: Create a Spectral Shield token.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Null <> Shock
from ¥900
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.)
Meld (You may play 1 or both halves of this card. Each costs 1.)
Deal 1 arcane damage to any target.
Heartbeat of Candlehold
from ¥400
Verdance Specialization (You may only have this in your deck if your hero is Verdance.)
Gain 1{g}. Gain 1{g}. Gain 1{g}.
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Haunting Rendition
from ¥1,600
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Arc Lightning
from ¥800
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you go again this turn, deal 1 arcane damage to any target.
The next action card you play this turn gets go again.
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