Sold out
Crown of Providence
Crown of Providence ¥11,800
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
Widespread Annihilation
Widespread Annihilation from ¥500
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Poison the Well
Poison the Well from ¥1,900
The next time a hero would gain {g} this turn, instead they lose that much {g}.
Funeral Moon
Funeral Moon from ¥600
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create a Runechant token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Banneret of Courage
Banneret of Courage from ¥800
Solflare - When this is charged to your hero's soul, create a Courage token.
Widespread Ruin
Widespread Ruin from ¥600
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hold the Line
Hold the Line from ¥800
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
Censor
Censor from ¥2,600
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
Widespread Destruction
Widespread Destruction from ¥600
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Star Struck
Star Struck from ¥200
Bravo Specialization (You may only have this in your deck if your hero is Bravo.) Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way. Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Banneret of Gallantry
Banneret of Gallantry from ¥800
Solflare - When this is charged to your hero's soul, create a Quicken token.
Deathly Delight (Red)
Deathly Delight (Red) from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Spirit of War
Spirit of War from ¥200
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Warmonger's Diplomacy
Warmonger's Diplomacy from ¥4,000
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Slithering Shadowpede
Slithering Shadowpede ¥200
If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Sold out
Scowling Flesh Bag
Scowling Flesh Bag from ¥12,600
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Mischievous Meeps
Mischievous Meeps from ¥500
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again
Runic Reckoning
Runic Reckoning from ¥400
This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again
Deathly Wail (Red)
Deathly Wail (Red) from ¥200
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Envelop in Darkness (Red)
Envelop in Darkness (Red) from ¥100
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa