Part the Mistveil Singles
Persuasive Prognosis
from ¥2,300
Stealth
When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card.
Whenever this banishes an action card, gain 1{g}.
Just a Nick
from ¥1,500
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +5{p}.
Target attack with stealth gets "When this hits a hero, banish the top card of their deck."
Bonds of Agony
from ¥700
Stealth
If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle."
Prismatic Leyline
from ¥3,200
Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}.
Go again
Chase the Tail
from ¥700
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Cosmic Awakening
from ¥200
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10.
If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15.
If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Siren's Call
from ¥200
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Levels of Enlightenment
from ¥1,400
When this attacks, choose 1 for each blue card you've pitched this turn;
Draw a card.
This gets +2{p}.
This gets go again.
Restless Coalescence
from ¥300
When this enters the arena, move any number of +1{p} counters from auras you control onto this.
Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Visit Goldmane Estate
from ¥600
Victor Specialization (You may only have this in your deck if your hero is Victor.)
Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens.
Go again
Dense Blue Mist
¥200
Attacks that target you this turn get -1{p}.
If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
Manifestation of Miragai
from ¥200
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
Shadowrealm Horror
from ¥800
As an additional cost to play this, banish 3 random cards in your graveyard.
If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rowdy Locals
from ¥2,400
If this is defended by an action card, this gets +2{p}.
When this hits a hero, discard a card. If you do, they discard a card.
Art of Desire: Body
from ¥100
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a red card, draw a card and gain 1{g}.
Longdraw Half-Glove
from ¥300
Instant -- Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4{p}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Eloquent Eulogy
from ¥1,500
Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rage Specter
from ¥200
When this enters the arena, if you control no other Illusionist auras, gain 1 action point.
During your turn, this has ward 6. Otherwise, this has ward 1. (If you would be dealt damage, destroy this to prevent damage equal to its ward.)
Murky Water
from ¥800
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
If this has an aim counter, it gets +1{p} and dominate.
When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.
Blanch (Red)
from ¥700
When this hits a hero, cards they own lose all colors until the end of their next turn.