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Enlightened Strike
Enlightened Strike ¥5,000
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.
Three of a Kind
Three of a Kind ¥2,000
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Ancestral Empowerment
Ancestral Empowerment ¥2,400
Target Ninja attack action card gains +1{p}. Draw a card.
Command and Conquer
Command and Conquer ¥12,600
Defense reaction cards can't be played to Command and Conquer's chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
High Octane
High Octane ¥300
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
Find Center
Find Center ¥300
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."
Bloodrush Bellow
Bloodrush Bellow ¥900
As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2{p} this turn. If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
Beast Within
Beast Within ¥1,400
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
Blazing Aether
Blazing Aether ¥200
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.) Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn. 
Runeblood Barrier
Runeblood Barrier ¥100
Create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way. At the beginning of your action phase, destroy Runeblood Barrier.
Bloodsheath Skeleta
Bloodsheath Skeleta ¥200
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Viziertronic Model i
Viziertronic Model i ¥1,700
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Glint the Quicksilver
Glint the Quicksilver ¥1,200
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
Lord of Wind
Lord of Wind ¥200
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}. 
Spinal Crush
Spinal Crush ¥2,000
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Reckless Swing
Reckless Swing ¥300
As an additional cost to play Reckless Swing, discard a random card. If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.
Skullhorn
Skullhorn ¥1,000
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
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Storm Striders
Storm Striders ¥7,500
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant. Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Grasp of the Arknight
Grasp of the Arknight ¥10,800
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)
Braveforge Bracers
Braveforge Bracers ¥5,000
Once per Turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn (If you defend with Braveforge Bracers, put a -1{d} counter on it when the combat chain closes.)
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