Sold out
Three of a Kind
Three of a Kind ¥1,900
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Find Center
Find Center ¥500
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."
Blazing Aether
Blazing Aether ¥300
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.) Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn. 
High Octane
High Octane ¥400
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
Viziertronic Model i
Viziertronic Model i ¥1,700
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Sold out
Ancestral Empowerment
Ancestral Empowerment ¥3,000
Target Ninja attack action card gains +1{p}. Draw a card.
Sold out
Lord of Wind
Lord of Wind ¥200
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}. 
Bloodrush Bellow
Bloodrush Bellow ¥1,400
As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2{p} this turn. If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
Beast Within
Beast Within ¥2,000
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
Spoils of War
Spoils of War ¥1,500
Your next weapon attack this turn gains +2{p} and go again. Whenever a weapon you control hits this turn, create 2 Copper tokens. Go again
Glint the Quicksilver
Glint the Quicksilver ¥1,700
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
Spinal Crush
Spinal Crush ¥2,000
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Reckless Swing
Reckless Swing ¥400
As an additional cost to play Reckless Swing, discard a random card. If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.
Sold out
Braveforge Bracers
Braveforge Bracers ¥7,000
Once per Turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn (If you defend with Braveforge Bracers, put a -1{d} counter on it when the combat chain closes.)
Enlightened Strike
Enlightened Strike ¥8,200
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.
Command and Conquer
Command and Conquer ¥15,100
Defense reaction cards can't be played to Command and Conquer's chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
Gambler's Gloves
Gambler's Gloves ¥1,200
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Sonic Boom
Sonic Boom ¥500
Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Lesson in Lava
Lesson in Lava ¥200
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.) Deal 3 arcane damage to target opposing hero. If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
Sold out
Chain Lightning
Chain Lightning ¥200
You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa