All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Widow Claw Tarsus
from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)

Graven Call
from $1.25
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.

Gauntlets of Iron Will
from $41.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Scepter of Pain
from $0.75
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.


Spoiled Skull
from $0.95
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Decimator Great Axe
from $0.55
Once per Turn Action -- {r}{r}{r}: Attack
The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)

Soulbond Resolve
from $9.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Grains of Bloodspill
from $87.95
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Aether Bindings of the Third Age
from $14.95
Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Balance of Justice
from $137.95
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)