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Valiant Dynamo
Valiant Dynamo from $117.95
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets from $0.55
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Adaptive Dissolver
Adaptive Dissolver from $7.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
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Quickdodge Flexors
Quickdodge Flexors from $149.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Dragonscaler Flight Path
Dragonscaler Flight Path from $59.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
Evo Heartdrive
Evo Heartdrive from $1.75
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Dance of Darkness
Dance of Darkness from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Reality Refractor
Reality Refractor from $0.20
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
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