All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Adaptive Dissolver
from $10.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Undertow Stilettos
from $0.15
Attack Reaction -- {r}, destroy this: Create a Slither in your hand.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Speedslip
from $1.95
If you have a base legs equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn gets boost.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Dance of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Evo Shortcircuit
from $2.25
If you have a base arms equipped, transform it into this, then equip this.
When this is equipped, deal 1 damage to any target.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Sold out

Evo Recall
from $2.95
If you have a base head equipped, transform it into this, then equip this.
When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Blade Beckoner Gauntlets
from $0.45
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)

Cloak of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Cogwerx Base Legs
from $0.15
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.