All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Undertow Stilettos
from $0.10
Attack Reaction -- {r}, destroy this: Create a Slither in your hand.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Speedslip
from $1.25
If you have a base legs equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn gets boost.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Evo Shortcircuit
from $1.75
If you have a base arms equipped, transform it into this, then equip this.
When this is equipped, deal 1 damage to any target.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Evo Recall
from $1.95
If you have a base head equipped, transform it into this, then equip this.
When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Cogwerx Base Legs
from $0.10
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.

Blade Beckoner Boots
from $0.35
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)

Light of Sol
from $149.95
Legendary (You may only have 1 Light of Sol in your deck.)
When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.

Cloak of Darkness
from $0.10
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)