All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Sigil of Fyendal
$0.10
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, gain 1{g}.

Runaways
$0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Nimble Strike (Yellow)
$0.10
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.

Fact-Finding Mission (Yellow)
from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.

Fact-Finding Mission (Red)
from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.

Fact-Finding Mission (Blue)
from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.




Trade In (Yellow)
$0.10
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Trade In (Red)
$0.10
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Trade In (Blue)
$0.10
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Rally the Rearguard (Red)
$0.10
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Overcome Adversity
from $0.10
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Face Adversity
from $0.10
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embrace Adversity
from $0.10
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Confront Adversity
from $0.10
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)