Sigil of Fyendal
Sigil of Fyendal $0.10
Go again At the beginning of your action phase, destroy this. When this leaves the arena, gain 1{g}.
Runaways
Runaways $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Brush Off (Blue)
Brush Off (Blue) $0.10
The next time you would be dealt 1 damage this turn, prevent it.
Wounding Blow (Yellow)
Wounding Blow (Yellow) $0.10
Wounding Blow (Red)
Wounding Blow (Red) $0.10
Nimble Strike (Yellow)
Nimble Strike (Yellow) $0.10
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Fact-Finding Mission (Yellow)
Fact-Finding Mission (Yellow) from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Red)
Fact-Finding Mission (Red) from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Blue)
Fact-Finding Mission (Blue) from $0.10
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Evasive Leap (Yellow)
Evasive Leap (Yellow) from $0.10
(Defense reactions can be played from hand or arsenal to defend.)
Evasive Leap (Red)
Evasive Leap (Red) from $0.10
(Defense reactions can be played from hand or arsenal to defend.)
Evasive Leap (Blue)
Evasive Leap (Blue) from $0.10
(Defense reactions can be played from hand or arsenal to defend.)
Trade In (Yellow)
Trade In (Yellow) $0.10
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) $0.10
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) $0.10
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Rally the Rearguard (Red)
Rally the Rearguard (Red) $0.10
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Overcome Adversity
Overcome Adversity from $0.10
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
Face Adversity from $0.10
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity from $0.10
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity from $0.10
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
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