Solid Ground (Micro)
Solid Ground (Micro) $59.95
This costs {r} less to play for each Seismic Surge you control.
Crater Fist
Crater Fist $0.75
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Victor Goldmane, High and Mighty - Singapore (Promo)
Victor Goldmane, High and Mighty - Singapore (Promo) $79.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Macho Grande (Red) (Promo)
Macho Grande (Red) (Promo) $0.55
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
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Valda, Brightaxe (Promo)
Valda, Brightaxe (Promo) $1.95
Whenever an opponent draws a card during an action phase, create a Seismic Surge token for each card drawn this way. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush gain dominate this turn.
Concuss (Yellow)
Concuss (Yellow) from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
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Betsy, Skin in the Game  (Marvel) Betsy, Skin in the Game  (Marvel)
Betsy, Skin in the Game (Marvel) $149.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Rites of Earthlore (blue)
Rites of Earthlore (blue) $0.20
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Distant Rumbling (blue)
Distant Rumbling (blue) $0.20
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create a Seismic Surge token.
Distant Rumbling (red)
Distant Rumbling (red) $0.20
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 3 Seismic Surge tokens.
Seeds of Strength
Seeds of Strength $0.20
Create 3 Might tokens.**Earth Bond** - If an Earth card was pitched to play this, instead create 4 Might tokens
Energy of the Audience
Energy of the Audience $0.20
If you have less {h} than each other hero, this gets +1{p} for each aura of suspense you control.
The Suspense is Killing Me
The Suspense is Killing Me $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) Your first attack each turn gets +1{p}.
Dramatic Pause (Red)
Dramatic Pause (Red) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, target defending action card gets +3{d} this chain link.
Story Beats (Yellow)
Story Beats (Yellow) from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Cut Off at the Knees
Cut Off at the Knees from $0.25
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy the top 3 cards of their deck."
Virtuoso Bodice (Cold Foil)
Virtuoso Bodice (Cold Foil) $1.95
When this defends, you may remove a suspense counter from an aura you control. If you do, gain {r}{r}. Blade Break (When the combat chain closes, if this defended, destroy it.)
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