Seismic Shift (Rainbow Foil)
Seismic Shift (Rainbow Foil) $0.95
As an additional cost to play this, TAP X Seismic Surge tokens you control.Destroy X target aura tokens.Go again
Rites of Earthlore (yellow) (Rainbow Foil)
Rites of Earthlore (yellow) (Rainbow Foil) $0.25
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Rites of Earthlore (yellow)
Rites of Earthlore (yellow) $0.20
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Rites of Earthlore (red)
Rites of Earthlore (red) $0.20
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Volcanic Vice
Volcanic Vice $0.20
If you've created a Seismic Surge this turn, this gets **spellvoid 3**.
Sense Weakness (Extended Art, Rainbow Foil)
Sense Weakness (Extended Art, Rainbow Foil) $24.95
Your next Guardian attack this turn gets +1{p}, **dominate**, and "When this hits a hero, deal damage to all allies they control equal to the damage dealt this way."**Go again**
Groundbreaker Crix (Promo)
Groundbreaker Crix (Promo) $7.95
Your attacks get +1POWER while attacking a hero who controls a Seismic Surge token.Whenever you attack a Guardian hero, clash with them. The winner creates a Seismic Surge token.
Tension in the Air (Yellow)
Tension in the Air (Yellow) from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Shoot Your Mouth Off (Red)
Shoot Your Mouth Off (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Full of Bravado (Red)
Full of Bravado (Red) from $0.20
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Turn Heads
Turn Heads from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Seismic Stir (Yellow)
Seismic Stir (Yellow) $0.20
Create 2 Seismic Surge tokens. Go again
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) from $0.20
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) from $0.20
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) from $0.25
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) from $0.20
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
Flatten the Field (Red) from $0.25
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) $0.20
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Disable (Yellow)
Disable (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Crush the Weak (Yellow)
Crush the Weak (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
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