Emerging Power (Yellow)
Emerging Power (Yellow) $0.20
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Crush the Weak (Blue)
Crush the Weak (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Red)
Clash of Mountains (Red) from $0.25
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Buckling Blow (Red)
Buckling Blow (Red) $0.25
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
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Disenchantment of the Old Ones (Extended Art)
Disenchantment of the Old Ones (Extended Art) $4.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Seismic Eruption (Micro)
Seismic Eruption (Micro) $109.95
Create 3 Seismic Surge tokens.
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Tectonic Plating (Alpha) - Cold Foil
Tectonic Plating (Alpha) - Cold Foil $1,099.95
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
Chokeslam (Blue)
Chokeslam (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Disable (Yellow)
Disable (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) $0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector $0.25
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) $11.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) $10.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Yoji, Royal Protector (Promo)
Yoji, Royal Protector (Promo) $1.75
Once per Turn Instant -- {r}{r}{r}: The next time another target hero would be dealt damage this turn, instead that damage is dealt to Yoji and prevent 1 of that damage.
Concuss (Red)
Concuss (Red) $0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) from $0.20
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Distant Rumbling (yellow) (Rainbow Foil)
Distant Rumbling (yellow) (Rainbow Foil) $0.25
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
Cheers! (Promo)
Cheers! (Promo) $1.95
Go againWhen this enters or leaves the arena, the crowd cheers you.At the start of your turn, destroy this.
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