Crush Confidence (Yellow)
Crush Confidence (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) from $0.20
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
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Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art) $4.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) $4.95
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of Grandeur
Annexation of Grandeur $0.25
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of All Things Known
Annexation of All Things Known $0.25
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Aftershock (Yellow)
Aftershock (Yellow) from $0.25
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Show Time!
Show Time! $0.35
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.) When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck. At the beginning of your action phase, destroy Show Time! then draw a card.
High Riser
High Riser $1.25
Once per Turn Action -- [3 - Resources]: AttackIf you've drawn a card this turn, this gets +1POWER.
Draw a Crowd (Blue) (Promo)
Draw a Crowd (Blue) (Promo) $2.75
When this enters the arena, each hero draws a card.At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3POWER.
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Renounce Grandeur (Promo)
Renounce Grandeur (Promo) $27.95
If the defending hero controls an aura token, this gets +1POWER.Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
Hostile Encroachment (Promo)
Hostile Encroachment (Promo) $10.95
When this attacks a hero, they draw a card.Crush - When this deals 4 or more damage to a hero, they discard a card.
Chivalry (Blue)
Chivalry (Blue) $0.25
Protect (You may defend any hero attacked by an opponent with this.)
Crash Down (Yellow)
Crash Down (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Bravo (Promo)
Bravo (Promo) $0.95
Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gain dominate. Go again 
Distant Rumbling (blue) (Rainbow Foil)
Distant Rumbling (blue) (Rainbow Foil) $0.25
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create a Seismic Surge token.
Distant Rumbling (yellow)
Distant Rumbling (yellow) $0.20
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
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