All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Short Shrift
from $0.25
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, they discard a card.
Disenchantment of the Old Ones
from $0.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Smack of Reality
from $0.25
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Sense Weakness
$2.95
Your next Guardian attack this turn gets +1{p}, **dominate**, and "When this hits a hero, deal damage to all allies they control equal to the damage dealt this way."**Go again**
Richter Scale
from $0.25
Action -- Destroy this: Create 2 Seismic Surge tokens.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Thunder Quake (Blue)
$0.25
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Aftershock (Blue)
from $2.75
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Pec Perfect
from $1.95
Whenever a card defends this, clash with the defending hero. The winner destroys the top card of the other hero's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Crash Down (Red)
$0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Shield Beater
$2.75
**Action** - {r}{r}{r}{r}, {t}: **Attack**Cards you own named Visit Anvilheim get **go again**.
Craterhoof
from $0.20
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Concuss (Red)
from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Seismic Surge
$0.20
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Steelbraid Buckler
$0.25
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)