Disable (Blue)
Disable (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Leave a Dent
Leave a Dent from $1.25
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck." Go again
Civic Peak
Civic Peak $7.95
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Boulder Drop (Blue)
Boulder Drop (Blue) $2.95
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Edge of Their Seats (Red)
Edge of Their Seats (Red) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Civic Duty
Civic Duty $5.95
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Crush the Weak (Red)
Crush the Weak (Red) $0.25
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Hostile Encroachment
Hostile Encroachment from $0.25
When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card.
Valda, Seismic Impact
Valda, Seismic Impact $0.55
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Concuss (Blue)
Concuss (Blue) from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Good Time Chapeau
Good Time Chapeau $0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wee Wrecking Ball
Wee Wrecking Ball from $0.20
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Visit Anvilheim
Visit Anvilheim from $1.75
Remove X -1{d} counters from a Guardian off-hand you have equipped.
Boulder Drop (Yellow)
Boulder Drop (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Tremorshield Sabatons
Tremorshield Sabatons from $0.55
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Boast
Boast from $0.25
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Amazon American Express Apple Pay BLIK Diners Club Discover EPS Google Pay JCB Maestro Mastercard Multibanco MobilePay PayPal Przelewy24 Shop Pay Twint Union Pay USDC Visa