Walk in My Shoes
Walk in My Shoes $0.20
If this has {p} greater than its base, it gets +1{p}.**Crush** - When this deals 4 or more damage to a hero, until the end of their next turn, the base {p} and {d} of attack action cards they control are halved, rounded up.
Magmatic Carapace (Cold Foil)
Magmatic Carapace (Cold Foil) $1.75
Whenever you play an aura, you may {t} this and pay {r}. If you do, create a Seismic Surge token.**Guardwell**
Basalt Boots (Cold Foil)
Basalt Boots (Cold Foil) $1.95
If you control a Seismic Surge token, this gets +1{d}.**Temper**
Act of Glory (Blue)
Act of Glory (Blue) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Chokeslam (Red)
Chokeslam (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Seismic Shelter
Seismic Shelter from $0.55
Go again Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control. At the start of your turn, destroy this.
Earthlore Empowerment (Red)
Earthlore Empowerment (Red) $0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
Bravo, Showstopper
Bravo, Showstopper $0.20
Enclosed Firemind (Cold Foil)
Enclosed Firemind (Cold Foil) $1.75
**Arcane Barrier 1**
Bastion of Duty
Bastion of Duty $0.75
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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