All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Light the Way (Blue)
from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Charge of the Light Brigade (Blue)
from $0.15
The next attack you charge this turn gets +1{p}.
Go again

Boltyn
$0.15
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.

Ser Boltyn, Breaker of Dawn
$0.15
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.

Banneret of Resilience (Promo)
$1.25
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Banneret of Protection (Promo)
$11.95
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.

Banneret of Gallantry (Promo)
$37.95
Solflare - When this is charged to your hero's soul, create a Quicken token.

Banneret of Courage (Promo)
$37.95
Solflare - When this is charged to your hero's soul, create a Courage token.

Boltyn (Promo)
$14.95
If you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.
Attack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.

Glaring Impact (Yellow)
from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Glaring Impact (Blue)
from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)