Victor Goldmane  (Marvel) Victor Goldmane  (Marvel)
Victor Goldmane (Marvel) $21.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Kassai of the Golden Sand  (Marvel) Kassai of the Golden Sand  (Marvel)
Kassai of the Golden Sand (Marvel) $199.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Evo Steel Soul Tower (Marvel)
Evo Steel Soul Tower (Marvel) $27.95
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) $26.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Amethyst Tiara (Marvel)
Amethyst Tiara (Marvel) $34.95
Blazen Yoroi (Marvel)
Blazen Yoroi (Marvel) $34.95
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Marlynn (Marvel)
Marlynn (Marvel) $49.95
Action -- {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.
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Gravy Bones (Marvel)
Gravy Bones (Marvel) $69.95
Instant -- {t}, destroy a Gold you control: Draw a card, then discard a card. If a blue card has been put into your graveyard this turn, you may play cards with watery grave from your graveyard.
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Moray le Fay (Marvel)
Moray le Fay (Marvel) $14.95
Action -- {t}: Attack Instant -- {r}, {t}: Put a +1{p} counter on target ally. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Cutty Shark, Quick Clip (Marvel)
Cutty Shark, Quick Clip (Marvel) $8.95
Action -- {r}, {t}: Attack Once per Turn Action -- {r}: Your next ally attack this turn gets +1{p}. Go again Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Fang (Marvel)
Fang (Marvel) $49.95
Whenever you hit a marked hero, create a Fealty token. If you control 3 or more Fealty tokens, dagger attacks cost you {r} less to activate.
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Cindra (Marvel)
Cindra (Marvel) $129.95
Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant -- {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.
Aurora - Marvel - Alternate Art
Aurora - Marvel - Alternate Art $69.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Zen (Marvel)
Zen (Marvel) $49.95
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Olympia  (Marvel) Olympia  (Marvel)
Olympia (Marvel) $18.95
The first time each of your attacks wins a wager, create a Gold token.
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Betsy, Skin in the Game  (Marvel) Betsy, Skin in the Game  (Marvel)
Betsy, Skin in the Game (Marvel) $89.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel) $32.95
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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