Phoenix Flame (Marvel)
Phoenix Flame (Marvel) $11.95
Crouching Tiger (Marvel)
Crouching Tiger (Marvel) $27.95
Kassai  (Marvel) Kassai  (Marvel)
Kassai (Marvel) from $42.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
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A Drop in the Ocean // Inner Chi (Marvel)
A Drop in the Ocean // Inner Chi (Marvel) $19.95
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel) Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
Figment of Ravages // Sekem, Archangel of Ravages (Marvel) $59.95
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
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Sigil of Lightning - Marvel
Sigil of Lightning - Marvel from $34.95
At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token.
Sigil of Cycles - Marvel
Sigil of Cycles - Marvel $27.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
Sigil of Conductivity - Marvel
Sigil of Conductivity - Marvel from $27.95
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Lightning token.
Path Well Traveled // Inner Chi (Marvel)
Path Well Traveled // Inner Chi (Marvel) $41.95
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Pass Over // Inner Chi (Marvel)
Pass Over // Inner Chi (Marvel) $47.95
Legendary (You may only have 1 Pass Over in a constructed deck.) Banish target card from an opposing hero's graveyard. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Nasreth, the Soul Harrower (Marvel)
Nasreth, the Soul Harrower (Marvel) $31.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
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