All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Endear Devotion (Red)
from $0.15
Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, create a Fealty token.
Mark of the Black Widow (Red)
from $0.15
Stealth
When this hits a marked hero, they banish a card from their hand.
Searing Gaze (Red)
from $0.10
Target dagger attack gets +2{p}. If you control 2 or more Draconic chain links, it gets "When this hits a hero, mark them."
Den of the Spider (Red)
from $0.10
When this defends an attack with {p} greater than its base, mark the attacking hero.
Schism of Chaos
from $41.95
Legendary (You may only have 1 Schism of Chaos in your deck.)
When this is pitched, each hero shuffles, then puts the top card of their deck face-down into their arsenal.
Tremorshield Sabatons
from $0.75
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Stride of Reprisal
from $0.10
When this defends, create a Crouching Tiger in your hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Pick to Pieces (Red)
from $0.10
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Draw Swords (Yellow)
from $0.10
Your next Warrior attack this turn gets +2{p}.
Draw a card.
Go again
Prized Galea
$0.15
Olympia Specialization (You may only have this in your deck if your hero is Olympia.)
Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Clash of Agility (Blue)
from $0.15
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Empyrean Rapture (Extended Art)
$52.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Sold out
Nasreth, the Soul Harrower (Marvel)
$31.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.)
Once per Turn Action -- 0: Attack
When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Herald of Tenacity (Red) - Extended Art
$0.25
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Ravages (Blue) - Extended Art
$0.55
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Shroud of Darkness
from $0.10
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Luminaris, Celestial Fury
$0.10
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.