All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Lead with Heart (Red)
from $0.10
Your next Guardian or Warrior attack this turn gets +3{p}.
Create a Vigor token.
Go again

Take the Upper Hand (Blue)
from $0.10
Play this only if you've wagered this chain link.
Target attack gets +1{p}.
Sold out

Dyadic Carapace (Extended Art)
$114.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Nasreth, the Soul Harrower (Marvel)
$31.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.)
Once per Turn Action -- 0: Attack
When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.

Herald of Rebirth (Blue) - Extended Art
$0.55
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Rebirth (Yellow) - Extended Art
$0.65
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Hell Hammer
$0.10
Once per Turn Action -- {r}{r}: Attack
When the combat chain closes, if this attacked, banish it.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Beaming Blade
$0.10
Once per Turn Action -- {r}{r}: Attack
If a yellow card has been put into your hero's soul this turn, this gets +5{p}.

Soup Up (Blue)
from $0.10
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Expedite (Blue)
from $0.10
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Data Link (Blue)
from $0.10
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Backup Protocol: BLU
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.