Lead with Heart (Red)
Lead with Heart (Red) from $0.10
Your next Guardian or Warrior attack this turn gets +3{p}. Create a Vigor token. Go again
Take the Upper Hand (Blue)
Take the Upper Hand (Blue) from $0.10
Play this only if you've wagered this chain link. Target attack gets +1{p}.
Reinforce the Line (Red)
Reinforce the Line (Red) $0.15
Target defending attack action card gets +4{d}.
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Dyadic Carapace (Extended Art)
Dyadic Carapace (Extended Art) $114.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Nasreth, the Soul Harrower (Marvel)
Nasreth, the Soul Harrower (Marvel) $31.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Herald of Rebirth (Blue) - Extended Art
Herald of Rebirth (Blue) - Extended Art $0.55
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Rebirth (Yellow) - Extended Art
Herald of Rebirth (Yellow) - Extended Art $0.65
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Hell Hammer
Hell Hammer $0.10
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Beaming Blade
Beaming Blade $0.10
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Soup Up (Blue)
Soup Up (Blue) from $0.10
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Expedite (Blue)
Expedite (Blue) from $0.10
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Data Link (Blue)
Data Link (Blue) from $0.10
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Big Shot
Big Shot from $0.10
If you've boosted 2 or more times this turn, this gets +2{p}.
Backup Protocol: BLU
Backup Protocol: BLU from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
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