All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Preserve Tradition // Inner Chi (Marvel)
from $19.95
Legendary (You may only have 1 Preserve Tradition in a constructed deck.)
Put target action card from your graveyard on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Mistcloak Gully // Inner Chi
$24.95
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.

Pound Town (Blue)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create a Might token.

Money Where Ya Mouth Is (Yellow)
from $0.10
Your next attack this turn gets +2{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.)
Go again


Test of Agility
from $0.10
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Hood of the Red Sand
$0.15
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
Attack Reaction -- {r}, banish a red and a yellow card from your graveyard, destroy this: Target sword attack gets "When this hits, draw a card."
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Fatal Engagement (Red)
from $0.10
Play this only if an attack action card is defending this chain link.
Target attack gets +5{p}.

Colossal Bearing
from $0.10
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."

Clash of Vigor (Red)
from $0.10
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Herald of Rebirth (Red) - Extended Art
$0.35
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Sold out


Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
$51.95
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
//
Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Sold out


Figment of Protection // Aegis, Archangel of Protection (Marvel)
$104.95
Legendary (You may only have 1 Figment of Protection in your deck.)
When this enters the arena, create a Spectral Shield token.
//
Once per Turn Action -- {r}{r}: Attack
When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Shaden Scream (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +5{p}.
Go again


Scrap Hopper (Blue)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.

Rev Up (Red)
from $0.10
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Hadron Collider (Red)
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.

Evo Sentry Base Chest
from $0.10
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)