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Arakni, Funnel Web (Marvel)
Arakni, Funnel Web (Marvel) $34.95
Once per Turn Attack Reaction -- Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets "When this hits a hero, banish a card in their arsenal." At the beginning of your end phase, return to the brood. (Revert to your base hero.)
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Healing Potion
Healing Potion $1.95
Action -- Destroy this: Gain 2{g}. Go again
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Tripwire Trap (Red) (Promo)
Tripwire Trap (Red) (Promo) $0.55
Tripwire Trap can only be played from arsenal. When this defends, effects don't trigger when an attack hits this chain link unless the attacking hero pays {r}.
Lace with Bloodrot (Red) (Promo)
Lace with Bloodrot (Red) (Promo) $5.75
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control." Go again
Iyslander (Promo)
Iyslander (Promo) $6.95
Essence of Ice (You may have Ice cards in your deck.) If it's not your turn, you may play a 'non-attack' action cards with blue color strips from your arsenal as though they were an instant. Whenever you play an Ice card during an opponents turn, create a Frostbite token under their control.
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Chane, Bound by Shadow (Promo)
Chane, Bound by Shadow (Promo) from $1.25
Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again 
Rotwood Reaper  (Cold Foil)
Rotwood Reaper (Cold Foil) $4.95
Once per Turn Action -- {r}{r}: Attack If you've played or created an aura this turn, this gets +2{p}.
Strength of Four Seasons (Blue)
Strength of Four Seasons (Blue) from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Overflow the Aetherwell (Yellow)
Overflow the Aetherwell (Yellow) from $0.10
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, gain {r}{r}.
Verdance - Marvel Verdance - Marvel
Verdance - Marvel $54.95
If there are 4 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
Sigil of Forethought - Marvel
Sigil of Forethought - Marvel $9.95
At the beginning of your action phase, destroy this. When this leaves the arena, create a Ponder token.
Sigil of Earth - Marvel
Sigil of Earth - Marvel $12.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token.
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Sigil of Brilliance - Marvel
Sigil of Brilliance - Marvel $149.95
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
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Aurora, Shooting Star - Marvel Aurora, Shooting Star - Marvel
Aurora, Shooting Star - Marvel $49.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Face Purgatory - Extended Art Cold Foil
Face Purgatory - Extended Art Cold Foil $124.95
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
Battlefront Bastion (Yellow)
Battlefront Bastion (Yellow) from $0.10
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Gravekeeping (Yellow)
Gravekeeping (Yellow) from $0.10
When this attacks a hero, you may banish a card from their graveyard.
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Homage to Ancestors // Inner Chi (Marvel)
Homage to Ancestors // Inner Chi (Marvel) $41.95
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.) Gain 1{g} If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Mistcloak Gully // Inner Chi
Mistcloak Gully // Inner Chi $21.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
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