Send Packing
Send Packing
When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. (It's banished face-up.)
$17.95
Envelop in Darkness (Red)
Envelop in Darkness (Red)
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
$0.75
Hurricane Technique
Hurricane Technique
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hits, put it into your hand."     
$0.25
Blade Flurry
Blade Flurry
Target weapon attack gets +2{p}. Your next weapon attack this turn gets +2{p}.
$6.95
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
$2.75
Deathly Wail (Yellow)
Deathly Wail (Yellow)
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.95
Widespread Destruction
Widespread Destruction
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$10.95