All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Rootbound Carapace (Red)
from $0.55
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Deathly Wail (Red)
from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Funeral Moon
from $19.95
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create a Runechant token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hurricane Technique
from $0.25
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hits, put it into your hand."  Â
Red in the Ledger
from $0.95
(Arrows can only be played from arsenal and only if you control a bow.)
Azalea Specialization
If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Trot Along (Blue)
from $0.95
Your next attack with 3 or less base {p} this turn gets go again.
Go again
Envelop in Darkness (Red)
from $0.55
Create a Runechant token.
The next attack action card you rune gate this turn gets +3{p}.
Go again