Sigil of Lightning (Promo)
Sigil of Lightning (Promo) $1.95
At the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Lightning token.
Sacred Art: Jade Tiger Domain (Promo)
Sacred Art: Jade Tiger Domain (Promo) $5.95
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Crouching Tigers in your hand.Your Crouching Tigers get +1POWER this turn.Transcend
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Emeritus Scolding (Blue) (Promo)
Emeritus Scolding (Blue) (Promo) $5.95
Deal 2 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 4 arcane damage to them.
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Might // Vigor (Promo)
Might // Vigor (Promo) $2.95
At the start of your turn, destroy this, then your next attack this turn gets +1{p}. // At the start of your turn, destroy this, then gain {r}.    
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Agility // Gold (Promo)
Agility // Gold (Promo) $1.95
At the start of your turn, destroy this, then your next attack this turn gets go again. // Action -- {r}{r}, destroy this: Draw a card. Go again
Dawnblade (Promo)
Dawnblade (Promo) $25.95
Once per Turn Action - [1 Resource]: Attack If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade. At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
Chane, Bound by Shadow (Promo)
Chane, Bound by Shadow (Promo) from $1.95
Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again 
Iris of Reality (Alt Art Promo)
Iris of Reality (Alt Art Promo) $8.95
During your action phase, Illusionist auras you control are weapons with 4 base {p} and "Once per Turn Action -- {r}{r}{r}: Attack. Go again"
Staff of Verdant Shoots (Cold Foil)
Staff of Verdant Shoots (Cold Foil) $2.95
Once per Turn Action -- {r}{r}{r}: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.) When one or more Earth cards are pitched this way, the next time you deal arcane damage this turn, create an Embodiment of Earth token.
Overflow the Aetherwell (Blue)
Overflow the Aetherwell (Blue) from $0.15
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, gain {r}{r}.
Save the Thought (Red)
Save the Thought (Red) from $0.20
Shuffle up to 3 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Chorus of the Amphitheater (Blue)
Chorus of the Amphitheater (Blue) from $0.15
Deal 2 arcane damage to any target. Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
Sigil of Sanctuary - Marvel
Sigil of Sanctuary - Marvel from $12.95
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Earth token.
Sigil of Deadwood - Marvel
Sigil of Deadwood - Marvel $29.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create a Runechant token.
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Sigil of Brilliance - Marvel
Sigil of Brilliance - Marvel $199.95
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
Oscilio - Marvel Oscilio - Marvel
Oscilio - Marvel $24.95
Once per Turn Instant -- Discard an instant: Draw a card. Essence of Lightning (You may have Lightning cards in your deck.)
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