Single Minded Determination (Blue)
Single Minded Determination (Blue) from $0.15
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Red)
Sigil of Solitude (Red) from $0.15
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Nimblism (Red)
Nimblism (Red) $0.15
The next attack action card with cost 1 or less you play this turn gets +3{p}. Go again
Nimble Strike (Red)
Nimble Strike (Red) $0.15
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Koi Blessed Kimono
Koi Blessed Kimono from $0.15
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Intimate Inducement (Red)
Intimate Inducement (Red) from $0.15
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Intimate Inducement (Blue)
Intimate Inducement (Blue) from $0.15
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Haze Shelter (Red)
Haze Shelter (Red) from $0.15
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Harmony of the Hunt (Red)
Harmony of the Hunt (Red) from $0.15
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
First Tenet of Chi: Wind
First Tenet of Chi: Wind from $0.15
The next blue action card you play this turn gets go again. Go again
Biting Breeze (Yellow)
Biting Breeze (Yellow) from $0.15
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Biting Breeze (Red)
Biting Breeze (Red) from $0.15
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Battlefront Bastion (Yellow)
Battlefront Bastion (Yellow) from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Aqua Seeing Shell
Aqua Seeing Shell from $0.15
Cloaked (Equip this face-down.) Instant -- {r}{r}{r}, turn this face-up: Draw a card. At the start of your turn, destroy this.
Wide Blue Yonder
Wide Blue Yonder from $0.20
Target attack gets +1{p} for each blue card you've pitched this turn.
Tide Chakra (Blue)
Tide Chakra (Blue) from $0.20
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Moon Chakra (Yellow)
Moon Chakra (Yellow) from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
Moon Chakra (Red)
Moon Chakra (Red) from $0.20
The next time you would be dealt damage this turn, prevent 3 of that damage. If you've transcended this turn, instead prevent 5.
Haunting Specter (Blue)
Haunting Specter (Blue) from $0.20
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Emissary of Wind
Emissary of Wind from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
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