Bite (Yellow)
Bite (Yellow) from $0.20
Stealth When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger.
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Sledge of Anvilheim (1st Ed) - Cold Foil
Sledge of Anvilheim (1st Ed) - Cold Foil $72.95
Action - [4 Resource]: Attack
Harmonized Kodachi Right (1st Ed) - Cold Foil
Harmonized Kodachi Right (1st Ed) - Cold Foil $139.95
Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
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Edge of Autumn (1st Ed) - Cold Foil
Edge of Autumn (1st Ed) - Cold Foil $28.95
Once per Turn Action - [1 Resource]: Attack. Go again
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Ignite (Extended Art)
Ignite (Extended Art) $52.95
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
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Anaphylactic Shock (Extended Art)
Anaphylactic Shock (Extended Art) $54.95
Each opposing hero and ally that has dealt damage to you this turn loses 1{g}.
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Arakni, Marionette (Marvel)
Arakni, Marionette (Marvel) $199.95
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again." At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)
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Ira, Scarlet Revenger (Japanese Promo)
Ira, Scarlet Revenger (Japanese Promo) $164.95
Your second attack each turn gets +1[Power]
Growl (Yellow)
Growl (Yellow) $0.75
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.15
When this hits, your next attack this turn gets +1{p}. Go again
Leg Tap (Red)
Leg Tap (Red) $0.20
Go again
Timesnap Potion
Timesnap Potion $0.20
Action -- Destroy this: Gain 2 action points.
Potion of Strength
Potion of Strength $0.20
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Encore (Yellow)
Encore (Yellow) $1.25
Return a Bard attack action card from your graveyard to your hand. Go again
Coax a Commotion
Coax a Commotion $0.95
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Civic Guide
Civic Guide $0.55
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Duty
Civic Duty $0.55
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Under Loop (Red)
Under Loop (Red) $0.20
Boost When this hits, put it on the bottom of its owner's deck.
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