Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.10
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Cut the Deck (Yellow)
Cut the Deck (Yellow) from $0.10
Target Warrior attack gets +2{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.
Kayo, Armed and Dangerous  (Marvel) Kayo, Armed and Dangerous  (Marvel)
Kayo, Armed and Dangerous (Marvel) $134.95
You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Sold out
Betsy, Skin in the Game  (Marvel) Betsy, Skin in the Game  (Marvel)
Betsy, Skin in the Game (Marvel) $89.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Vantom Banshee (Yellow)
Vantom Banshee (Yellow) from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Blue)
Vantom Banshee (Blue) from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) from $0.10
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Yellow)
Tear Through the Portal (Yellow) from $0.10
Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again
Tear Through the Portal (Blue)
Tear Through the Portal (Blue) from $0.10
Choose a blue action card in your banished zone. It gets go again until end of turn. Go again
Soul Butcher (Red)
Soul Butcher (Red) from $0.10
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Red)
Searing Ray (Red) from $0.10
If you have a yellow card in your pitch zone, this gets +2{p}.
Rift Skitter (Red)
Rift Skitter (Red) from $0.10
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Yellow)
Resounding Courage (Yellow) from $0.10
Target Light Warrior attack gets +2{p}. If you've charged this turn, create a Courage token.
Levia
Levia $0.10
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Lay to Rest (Yellow)
Lay to Rest (Yellow) from $0.10
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Blue)
Hungering Demigon (Blue) from $0.10
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
Grim Feast (Blue) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 1{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Gauntlets
Frontline Gauntlets from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Charge of the Light Brigade (Yellow)
Charge of the Light Brigade (Yellow) from $0.10
The next attack you charge this turn gets +2{p}. Go again
Celestial Resolve (Blue)
Celestial Resolve (Blue) from $0.10
Target attack action card with Herald in its name gets +3{d}.
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