Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them.
Your next dagger attack this turn gets +2{p}.
Go again
Stealth
When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger.
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
This may only be played if it's the first action of your turn.
When this is played, until end of turn, you may only play cards that are Draconic.
Go again
During your turn, auras you control with ward are weapons with base POWER equal to their ward and "Once per Turn Action — [1 Resource]: Attack"Your aura attacks with one or more +1POWER counters get go again.