Agile Windup (Yellow)
Agile Windup (Yellow) from $1.75
Instant -- Discard this: Create an Agility token.
Spirit of War
Spirit of War from $5.95
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Ignite
Ignite from $3.95
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
Tenacity
Tenacity from $2.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Deathly Wail (Blue)
Deathly Wail (Blue) from $0.75
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hold the Line
Hold the Line from $0.75
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
Sold out
Premeditate
Premeditate from $10.95
Sold out
Codex of Frailty
Codex of Frailty from $29.95
Raise an Army
Raise an Army from $3.75
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) As an additional cost to play this, destroy X Gold you control. Create X Cintari Sellsword tokens. Go again
Amazon American Express Apple Pay BLIK Diners Club Discover EPS Google Pay JCB Maestro Mastercard Multibanco MobilePay PayPal Przelewy24 Shop Pay Twint Union Pay USDC Visa