All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Spirit of War
from $5.95
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Ignite
from $3.95
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate.
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Tenacity
from $2.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Deathly Wail (Blue)
from $0.75
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hold the Line
from $0.75
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
Raise an Army
from $3.75
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
As an additional cost to play this, destroy X Gold you control.
Create X Cintari Sellsword tokens.
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