Teklo Base Chest (Promo)
Teklo Base Chest (Promo) $0.55
Blade Break (When the combat chain closes, if this defended, destroy it.)
Amulet of Ice (Promo)
Amulet of Ice (Promo) $3.75
Go again Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.
Hatchet of Body (Promo)
Hatchet of Body (Promo) $19.95
Once per Turn Action - [1 Resource]: Attack Whenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.
Dash I/O (Promo)
Dash I/O (Promo) from $37.95
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Vynnset (Promo)
Vynnset (Promo) from $4.95
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Riptide, Lurker of the Deep (Promo)
Riptide, Lurker of the Deep (Promo) $19.95
Whenever you play a card from hand, you may put a card from hand face down into your arsenal. Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Arakni, Huntsman (Promo)
Arakni, Huntsman (Promo) $14.95
Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom.
Arakni (Promo)
Arakni (Promo) $4.95
Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom.
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Fai (Promo)
Fai (Promo) $6.95
You may start the game with a Phoenix Flame in your graveyard. Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less for each Draconic chain link you control.
Dromai, Ash Artist (Promo)
Dromai, Ash Artist (Promo) from $27.95
Whenever you pitch a red card, create an Ash token. If you've played a red card this turn, dragons you control have go again while attacking.
Bravo (Promo)
Bravo (Promo) $1.95
Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gain dominate. Go again 
Prism  (Promo)
Prism (Promo) $39.95
Once per Turn Instant - [2 Resource], banish a card from Prism's soul: Create a Spectral Shield token.
Kassai, Cintari Sellsword (Promo)
Kassai, Cintari Sellsword (Promo) $18.95
Your second sword attack each turn costs [1 Resource] less. At the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit.
Kayo, Berserker Runt (Promo)
Kayo, Berserker Runt (Promo) $7.95
Whenever you play an attack action card with base power 6 or more [Power], roll a 6 sided die. On; 1-4 - Halve the attack's base [Power], rounded down. 5-6 - Double the attack's base [Power].
Ursur, the Soul Reaper (Promo)
Ursur, the Soul Reaper (Promo) from $3.95
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Ursur.) Once per Turn Action - 0: Attack While Ursur is attacking a hero with 1 or more cards in their soul, the attack has go again.
Rhinar, Reckless Rampage (Promo) Rhinar, Reckless Rampage (Promo)
Rhinar, Reckless Rampage (Promo) from $19.95
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.
Oasis Respite (Red) (Promo)
Oasis Respite (Red) (Promo) $71.95
Prevent the next 4 damage that would be dealt to target hero this turn by a source of your choice. If they have less life than each other hero, they may gain 1{g}.
Stir the Wildwood (Red) (Promo)
Stir the Wildwood (Red) (Promo) $6.95
Earth Fusion (As an additional cost to play Stir the Wildwood, you may reveal an Earth card from your hand.) If you have dealt arcane damage to an opposing hero this turn, Stir the Wildwood gains +2 [Power]. If Stir the Wildwood was fused, it gains +2 [Power].
Static Shock (Yellow)
Static Shock (Yellow) $0.25
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Seeds of Strength (Blue)
Seeds of Strength (Blue) $0.25
Create a Might token. Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
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