Arcane Cussing (Blue)
Arcane Cussing (Blue) from $0.10
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create a Runechant token.
Aether Quickening (Blue)
Aether Quickening (Blue) $0.10
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gets go again.
Vantage Point (Yellow)
Vantage Point (Yellow) from $0.15
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Tongue Tied
Tongue Tied from $0.20
When this hits a hero, turn a card in their arsenal face-up, then banish an instant card from their arsenal.
Sigil of Temporal Manipulation
Sigil of Temporal Manipulation $0.25
At the beginning of your action phase, destroy this. When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Sigil of Sanctuary
Sigil of Sanctuary $0.25
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Earth token.
Save the Thought (Blue)
Save the Thought (Blue) from $0.15
Shuffle up to 1 non-attack action card from your graveyard into your deck. Create a Ponder token.
Condemn to Slaughter (Yellow)
Condemn to Slaughter (Yellow) from $0.15
Your next Runeblade attack this turn gets +2{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
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Briar (Marvel) Briar (Marvel)
Briar (Marvel) $124.95
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Waxing Specter (Yellow)
Waxing Specter (Yellow) from $0.10
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Wash Away
Wash Away from $0.10
If you've played another blue card this turn, this gets +2{d}.
Venomous Bite (Blue)
Venomous Bite (Blue) from $0.10
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Vengeful Apparition (Yellow)
Vengeful Apparition (Yellow) from $0.10
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skycrest Keikoi
Skycrest Keikoi from $0.10
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Sigil of Solitude (Yellow)
Sigil of Solitude (Yellow) from $0.10
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Nimblism (Yellow)
Nimblism (Yellow) $0.10
The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again
Mind's Desire (Red)
Mind's Desire (Red) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Intimate Inducement (Yellow)
Intimate Inducement (Yellow) from $0.10
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Impulsive Desire (Red)
Impulsive Desire (Red) from $0.10
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Yellow)
Haze Shelter (Yellow) from $0.10
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
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