Invigorate (Red) (Promo)
Invigorate (Red) (Promo) $2.25
The next attack you fuse this turn gains +4 [Power]. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) $0.95
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) $0.75
If Burgeoning is played from arsenal, it gains +1 [Power].
Phantasmify (Blue) (Promo)
Phantasmify (Blue) (Promo) $1.25
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm. Go again
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) $1.25
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Toxicity (Blue) (Promo)
Toxicity (Blue) (Promo) $5.95
The next Assassin or Rangerattack action card you play this turn gains "When this hits a hero, they lose 3{g}." Go again
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Courage (Promo)
Courage (Promo) $139.95
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Inertia // Ponder (Promo) Inertia // Ponder (Promo)
Inertia // Ponder (Promo) $4.25
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck. // At the beginning of your end phase, destroy Ponder and draw a card.
Hood of Red Sands (Promo)
Hood of Red Sands (Promo) from $3.95
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Glare (Promo)
Golden Glare (Promo) from $4.75
Victor Specialization (You may only have this in your deck if your hero is Victor.) When this defends together with 2 or more yellow cards, create a Gold token. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Teklo Core (Promo)
Teklo Core (Promo) $48.95
Dash Specialization (You may only have {name} in your deck if your hero is Dash.) This enters the arena with 2 steam counters. When this has no steam counters, destroy it. At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
Teklo Leveler (Promo)
Teklo Leveler (Promo) $3.95
If you have 1 or more Evos equipped, this gets "Once per Turn Action -- {r}{r}{r}: Attack," 2 or more, this costs {r}{r} less to activate, 3 or more, this gets go again, 4 or more, this gets +1{p}.
Beaming Blade (Promo)
Beaming Blade (Promo) $1.95
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Driftwood Quiver (Promo)
Driftwood Quiver (Promo) $1.95
Riptide Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Riptide.) Instant -- Destroy Driftwood Quiver: Put a card from your arsenal on the bottom of your deck.
Crow's Nest (Promo)
Crow's Nest (Promo) $1.95
Azalea Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Azalea.) Whenever an arrow is put face up into your arsenal from your deck, you may pay {r}. If you do, put an aim counter on it.
Hatchet of Mind (Promo)
Hatchet of Mind (Promo) $17.95
Once per Turn Action - [1 Resource]: Attack Whenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1 [Power] until end of turn.
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Vynnset, Iron Maiden (Promo)
Vynnset, Iron Maiden (Promo) $499.95
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Prism, Awakener of Sol (Promo)
Prism, Awakener of Sol (Promo) $69.95
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control.
Uzuri (Promo)
Uzuri (Promo) from $0.95
Once per Turn Attack Reaction -- Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.
Arakni, Huntsman (Promo)
Arakni, Huntsman (Promo) $6.95
Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom.
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