Even Bigger Than That! (Yellow) (Promo)
Even Bigger Than That! (Yellow) (Promo) $24.95
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 2, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
Jack-o'-lantern (Blue) (Promo)
Jack-o'-lantern (Blue) (Promo) $0.95
Banish the top card of your deck. If it's blue, create a Runechant token. Go again
Jack-o'-lantern (Yellow) (Promo)
Jack-o'-lantern (Yellow) (Promo) $0.95
Banish the top card of your deck. If it's yellow, create a Runechant token. Go again
Battered Not Broken (Promo)
Battered Not Broken (Promo) $1.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Run into Trouble (Promo)
Run into Trouble (Promo) $0.75
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) $0.75
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) $0.95
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) $1.95
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Tenacity (Yellow) (Promo)
Herald of Tenacity (Yellow) (Promo) $2.25
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $0.75
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) $1.25
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Predatory Streak (Blue) (Promo)
Predatory Streak (Blue) (Promo) $0.75
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) $0.95
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Cut to the Chase (Blue) (Promo)
Cut to the Chase (Blue) (Promo) $0.95
Target Assassin attack action card with contract gains +1{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Cut to the Chase (Yellow) (Promo)
Cut to the Chase (Yellow) (Promo) $0.75
Target Assassin attack action card with contract gains +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Yellow) (Promo)
Release the Tension (Yellow) (Promo) $0.75
Your next arrow attack this turn gains +2{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) $0.75
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Macho Grande (Red) (Promo)
Macho Grande (Red) (Promo) $0.75
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) $0.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) $1.25
The next attack you fuse this turn gains +3 [Power]. Go again
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