Boltyn
Boltyn $0.10
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Blistering Assault (Red)
Blistering Assault (Red) from $0.10
If you have a yellow card in your pitch zone, this gets go again.
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) $724.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Battlefield Breaker (Blue)
Battlefield Breaker (Blue) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ser Boltyn, Breaker of Dawn
Ser Boltyn, Breaker of Dawn $0.10
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Sprocket Rocket (Yellow)
Sprocket Rocket (Yellow) from $0.10
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Scrap Harvester (Blue)
Scrap Harvester (Blue) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Rev Up (Blue)
Rev Up (Blue) from $0.10
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Ratchet Up (Yellow)
Ratchet Up (Yellow) from $0.10
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Red)
Ratchet Up (Red) from $0.10
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Blue)
Ratchet Up (Blue) from $0.10
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Out Pace (Yellow)
Out Pace (Yellow) from $0.10
Boost This can't be defended by equipment.
Mini Forcefield (Blue)
Mini Forcefield (Blue) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MHz Script
MHz Script from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get go again.
Lay Waste (Red)
Lay Waste (Red) from $0.10
Boost This can't be defended by equipment.
Junkyard Dogg (Yellow)
Junkyard Dogg (Yellow) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Blue)
Jump Start (Blue) $0.10
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Alloy (Blue)
Infuse Alloy (Blue) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Hydraulic Press (Yellow)
Hydraulic Press (Yellow) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Gas Up (Yellow)
Gas Up (Yellow) from $0.10
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
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