Fry (Yellow)
Fry (Yellow) $0.25
Go again
Crackling (Yellow)
Crackling (Yellow) $0.25
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Heaven's Claws (Red)
Heaven's Claws (Red) $0.25
Fry (Red)
Fry (Red) $0.25
Go again
Aether Crackers
Aether Crackers $0.25
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Sigil of Shelter (Blue)
Sigil of Shelter (Blue) $0.25
The next time you would be dealt damage this turn, prevent 1 of that damage.
Concuss (Blue)
Concuss (Blue) $0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Burgeoning (Blue)
Burgeoning (Blue) $0.15
If this was played from arsenal, it gets +1{p}.
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow) $0.25
The next time you would be dealt damage this turn, prevent 2 of that damage.
Strong Wood (Yellow)
Strong Wood (Yellow) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Yellow)
Log Fall (Yellow) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Bracken Rap (Yellow)
Bracken Rap (Yellow) $0.25
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Strong Wood (Red)
Strong Wood (Red) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Red)
Log Fall (Red) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Concuss (Red)
Concuss (Red) $0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Burgeoning (Red)
Burgeoning (Red) $0.15
If this was played from arsenal, it gets +1{p}.
Bracken Rap (Red)
Bracken Rap (Red) $0.25
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Hard Knuckle
Hard Knuckle $0.25
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
Trip the Light Fantastic (Yellow)
Trip the Light Fantastic (Yellow) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Strong Yield (Blue)
Strong Yield (Blue) from $0.10
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +1{p}.
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