All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Panel Beater (Blue)
from $0.10
Boost
This gets +X{p}, where X is the number of equipment defending it.
Junkyard Dogg (Yellow)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Blue)
$0.10
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Alloy (Yellow)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Blue)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gas Up (Red)
from $0.10
The next attack you boost this turn gets +4{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Full Tilt (Red)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Fender Bender (Yellow)
from $0.10
Boost
This gets +X{p}, where X is the number of equipment defending it.