Bloodsheath Skeleta (1st Ed) - Cold Foil
Bloodsheath Skeleta (1st Ed) - Cold Foil $249.95
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
Tectonic Plating (Alpha) - Cold Foil
Tectonic Plating (Alpha) - Cold Foil $1,799.95
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
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Snapdragon Scalers (Alpha) - Cold Foil
Snapdragon Scalers (Alpha) - Cold Foil $649.95
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
Scabskin Leathers (Alpha) - Cold Foil
Scabskin Leathers (Alpha) - Cold Foil $1,799.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
Refraction Bolters (Alpha) - Cold Foil
Refraction Bolters (Alpha) - Cold Foil $324.95
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again. Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
Mask of Momentum (Alpha) - Cold Foil
Mask of Momentum (Alpha) - Cold Foil from $2,449.95
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Ironrot Plate (Alpha) - Cold Foil
Ironrot Plate (Alpha) - Cold Foil $84.95
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
Ironrot Legs (Alpha) - Cold Foil
Ironrot Legs (Alpha) - Cold Foil $69.95
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
Ironrot Helm (Alpha) - Cold Foil
Ironrot Helm (Alpha) - Cold Foil $97.95
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
Ironrot Gauntlet (Alpha) - Cold Foil
Ironrot Gauntlet (Alpha) - Cold Foil $172.95
Blade Break (If you defend with Ironrot Gauntlet, destroy it when the combat chain closes.)
Hope Merchant's Hood (Alpha) - Cold Foil
Hope Merchant's Hood (Alpha) - Cold Foil $132.95
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.
Helm of Isen's Peak (Alpha) - Cold Foil
Helm of Isen's Peak (Alpha) - Cold Foil $91.95
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn. Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
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Heart of Fyendal (Alpha) - Cold Foil
Heart of Fyendal (Alpha) - Cold Foil $25,000.00
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death." Legendary (You may only have 1 Heart of Fyendal in your deck.) When you pitch Heart of Fyendal, if you have less  than your opponent, gain 1.
Heartened Cross Strap (Alpha) - Cold Foil
Heartened Cross Strap (Alpha) - Cold Foil $148.95
Action - Destroy Heartened Cross Strap: The next attack action card you play this turn costs [2 Resource] less to play. Go again
Breaking Scales (Alpha) - Cold Foil
Breaking Scales (Alpha) - Cold Foil $102.95
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power]. Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)
Braveforge Bracers (Alpha) - Cold Foil
Braveforge Bracers (Alpha) - Cold Foil $1,199.95
Once per Turn Action - [1 Resource]: Your next weapon attack this turn gains +1 [Power]. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn (If you defend with Braveforge Bracers, put a -1 [Defense] counter on it when the combat chain closes.)
Barkbone Strapping (Alpha) - Cold Foil
Barkbone Strapping (Alpha) - Cold Foil $149.95
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down. Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
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