All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Channel Lightning Valley - Extended Art
from $7.95
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Grimoire of the Haunt
from $2.75
Instant -- {r}, banish this: Create an Eloquence token.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Cut from the Same Cloth (Red)
from $0.35
Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them.
Your next dagger attack this turn gets +4{p}.
Go again
Calming Breeze (Red)
from $0.35
The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Sold out
Pain in the Backside
from $29.95
When this hits a hero, target dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit.
Go again
Second Strike (Red)
from $0.25
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Seeds of Tomorrow
from $3.75
As an additional cost to play this, put a card from your arsenal on the bottom of your deck.
Prevent the next 5 damage that would be dealt to you this turn.
Mental Block
from $4.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
Sold out
Machinations of Dominion
from $14.95
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again."
Go again
Essence of Ancestry: Body
from $0.55
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Chase the Tail
from $2.95
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.